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Perhaps not destined for the classic status which Sim City has earned itself, Theme Park nevertheless shows what the cream of the UK’s development talent can offer the world. A loose conversion of their coin-op of the same name, UN Squadron is one of Capcom’s finest SNES games. Novelty bonus points come in the form of a shop where you buy new weapons and the opportunity to pick and choose your way through the levels.

It was inevitable that, after producing countless budget-priced racing games on 8-bit computer formats (remember the likes of MSX Computer ROMs BMX Simulator?), Codemasters would get around to exploiting the theme on a console. The result, first seen on the NES, was a revelation, and this more-or-less straight conversion offers as many larfs as ever, with some parallax scrolling and an enhanced multi-player option being the only real enhancements. Micro Machines is simple, addictive racing fun the way your mother used to make it. Trust Bullfrog — creators of such adrenaline-pumping titles as Populous, Populous 2 and soon,Sim Hospital — to come up with a game which asks you to manage a funfair. It’s not nearly as dull as it sounds, of course — funky presentation, groovesome graphics and super-addictive gameplay ensure that it’s rarely anything less than fascinating.

Cocky coders Sensible Software plucked the little chaps out of Sensible Soccer and plopped them into a military warzone to produce one of the most enjoyable and original games to reach the Amiga. The SNES version is as accurate a conversion as one could wish for, and the guide-the-soldiers gameplan remains as playable as ever. Best appreciated with a SNES mouse, the only flaw to be found in it rears its head in a later level where success seems to lie as much with luck as it does with out-and-out skill. For a game that’s yet to be released outside Japan, potential players should be comforted by the fact that Square have, in an effort to Westernize the story, written all the menus in English.

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Immediate Systems In GBA Roms – An Intro

Every fan of Bomberman had their fair share of ideas about what they wanted to see in this sequel. Whether they were pleased with what they got — player-coded bombs, various new power-ups, and the biggy, playing areas in the main game option which scroll over large areas — remains another thing altogether. Whatever the case, SB2‘s battle mode is enough in itself to make this a worthwhile undertaking, especially when you consider that, like many of the games here, it’s kicking around now for less than 20 golden round ones. At a time when every man and his dog was scrambling to clone Street Fighter II’s legendary gameplay, it was left to Konami to do the job right. Stonky special moves places this among the best SFII rips going.

Killer apps, of course — games which sell their machines on their merits alone. Any hardened gamer witnessing F-Zero‘s stunning exploration of Mode 7 had to have a machine of their own. There’s no two-player option, the courses are bland when compared to those ofSuper Mario Kart and it’s only a paltry four mega bits big, but it’s lightning fast and gloriously playable.

We awaited this game’s arrival — the product of Akira ‘Dragon Ball’ Toriyama, Yuji ‘Dragon Quest’Horii and Hironbu ‘Final Fantasy’ Sakaguchi — with such abatement of breath we nearly kneeled over our keyboards and expired. And when it arrived, it nearly lived up to those lofty expectations, with a roster of smashing-looking characters and a natty time-travelling storyline. The only criticism to be leveled at it is the lack of character depth and overall lightweight nature when compared to theFinal Fantasy series. The Amiga had Marble Madness, the Mega Drive had Super Shinobi, and the SNES had this.

  • When the RPG scene was dominated by medieval themes, dragons, wizards and the like, Earthbound was filled with creativity and its topics went places games would not fully embrace until years after.
  • The game world is Japanese acid trip perception of 80s/90s American culture.
  • This is all tied together by lovable characters, a great plot, amazing writing , a very memorable soundtrack and its unique visual style.
  • Gangs, corrupt police, the occult and jealousy are just some of the topics it touches on.

It’s fast, slick and has about the most impressive guitar effects we’ve ever heard in a game, courtesy of real rock classics re-interpreted by game music genius Tim Follin. Whatever the case, if you have even an inkling of interest in building things you’ll love Sim City.

[Just get on with it -Ed.]Okay, here is a game which should have kick-started an entire series of similar SNES games if there was any justice in the world, but instead remains just the high point on the C.V. A ‘cyberpunk’ adventure, it’s an isometric 3D actioner where you wake up to find yourself with no memory and must proceed to unravel a tale by cybernetically enhancing your body, ‘jacking’ into ‘matrixes’ and whatnot.